Weapons are an essential feature in surviv.io that allow a Player to inflict damage on another player, enough damage eventually kills a player. The game contains a wide variety of weapons in the game, ranging from Pistols to LMGs which can be obtained nearly anywhere in the game world.
Currently, there are nine types of weapons in the game.
|9mm||9mm ammo is used for the: M9, MP5, Vector (9mm), G18C, MAC-10, UMP9, M93R, and CZ-3A1.|
|12 gauge||12 gauge ammo is used for the: M1100, M870, MP220, Saiga-12, SPAS-12, USAS-12, and the Super 90.|
|7.62mm||7.62mm ammo is used for the: AK-47, OT-38, OTs-38, M39 EMR, DP-28, Mosin-Nagant, SCAR-H, BAR M1918, SV-98, AN-94, and M1 Garand.|
|5.56mm||5.56mm ammo is used for the: FAMAS, M416, M249, QBB-97, Mk 12 SPR, and M4A1-S.|
|.50 AE||.50 AE ammo is used for the: DEagle 50.|
|.308 Subsonic||.308 Subsonic ammo is used for the: AWM-S.|
|Flare||Flare ammo is used for the: Flare Gun.|
|.45 ACP||.45 ACP ammo is used for the: Model 94, Peacemaker, M1A1, M1911 and Vector (.45 ACP)|
Weapon data has been compiled from the game files. New weapons are usually added when an update comes out. Stats for dual wielded weapons are listed in bold and italics. The stats for weapons can be found here.
There are a total of 61 weapons in the game. (event weapons, melee, grenades and dual pistols included.)
|Name||Fire Mode||Weapon Type||Ammo Type||Capacity
|Damage||Fire Rate [Dual]||DPS
|Reload Time [Dual]||Special Features||Countering|
|Fists||Swing||Melee||N/A||N/A||24||6.7||161||0.0||N/A||Since the Fists, ironically, has a DPS of 161, don't going near it is a good countering.|
|Karambit||Swing||Melee||N/A||N/A||27||6.7||180.9||0.0||N/A||Same Countering for the all Knives, similar to the Fist but be more careful because it does a little more damage.|
|Bayonet||Swing||Melee||N/A||N/A||27||6.7||180.9||0.0||N/A||Same Countering for the all Knives, similar to the Fist but be more careful because it does a little more damage.|
|Huntsman||Swing||Melee||N/A||N/A||27||6.7||180.9||0.0||N/A||Same Countering for the all Knives, similar to the Fist but be more careful because it does a little more damage.|
|Wood Axe||Swing||Melee||N/A||N/A||36||5.6||202||0.0||Armor Piercing (Can Break Ammo Crates)||Simillar Countering for the Knives and Fists, be more careful since it has extra damage and range.|
|Fire Axe||Swing||Melee||N/A||N/A||44||4 16/21||209 11/21||0.0||Armor Piercing (Can Break Ammo Crates)||Same Countering for the Wood Axe, but more careful since it has extremely high damage.|
|Hook||Swing||Melee (Auto)||N/A||N/A||18||10||180||0.0||Automatic||Same Countering for the Knives and Fists, but don't get in its way since it has very high fire rate and you'll most likely get damaged.|
|Pan||Swing||Melee||N/A||N/A||60||2.9||174||0.0||Reflects bullets||Similar Countering for the Wood and Fire Axe, but try to avoid being in front of it as it has the highest damage of all the melees.|
|Katana||Swing||Melee||N/A||N/A||40||5||200||0.0||Armor Piercing (Can Break Ammo Crates)||Similar Countering for the Wood and Fire Axe, but try to avoid being in front of it and keep extra range as it has the high damage and range.|
|Stone Hammer||Swing||Melee||N/A||N/A||Can break stone blocks||Keep your range, as it has extremely high damage.|
(4 sec fuse)
|312.5||0.0||N/A||Keep your range, as it will most likely one hit kill you if you don't have max armor|
|Smoke Grenade||Throw||Grenade||Smoke||N/A||0||2.5||0||0.0||Gives visual cover||Don't go in it.|
(4 sec fuse)
|312.5||0.00||Grenade splits into 6 smaller grenades that explode after the first explosion||Keep your range, as it will most likely one hit kill you if you don't have good or max armor, keep away when it explodes, as smaller grenades will also form.|
|Strobe||Throw||Grenade||N/A||Summons in an airstike where it's thrown||M9||Semi (Single Shot)||Pistol||9mm||15
|N/A||Keep your range, as it can be quite lethal as a duo|
|N/A||Try to dodge it when he 3 bursts fire out, they will most likely miss|
|SMG||9mm||30||11||11.1||122.2||2.0||N/A||Try to circle around your opponent, as it works for almost all fast firing weapons.|
|N/A||Keep your range, the duo G18C fires even faster than the Vector.|
|MAC-10||Auto||SMG||9mm||32||9.25||22.2||205.6||1.8||N/A||Keep your range|
|UMP9||Burst (3)||SMG||9mm||30||15 (×3)||8.8||132||1.9||N/A||Try to dodge it when he 3 bursts fire out, they will most likely miss|
|Vector (9mm)||Auto||SMG||9mm||33||7.5||26.3||197.4||1.6||N/A||Keep circling around the opponent, the fast fire rate won't be effective.|
|CZ-3A1||Auto||SMG||9mm||30||10.75||18.18||195.45||2.1||Suppressed. Bullets fade.||Since the bullets are hard to dodge, the best thing to do is to shoot, then hide, shoot, then hide.|
|M870||Single||Shotgun||12 gauge||5||112.5 (12.5×9)||1.1||125||0.75 (x5)||N/A||Keep your range|
|MP220||Double Barrel (Single Shot)||Shotgun||12 gauge||2||112.5 (12.5×9)||5.0||562.5||2.6||N/A||Keep your range, then attack after the 2 shots are fired.|
|Saiga-12||Auto||Shotgun||12 gauge||5||112.5 (12.5×9)||2.5||281.25||2.5||N/A||Keep your range, attack, hide, attack, hide.|
|SPAS-12||Single||Shotgun||12 gauge||9||78.75 (8.75x9)||1.33||105||0.5 (x9)||Tighter grouping||Attack your enemy while dodging the bullets|
|USAS-12||Auto||Shotgun||12 gauge||10||12||2||24||2.9||Fires fragmentation rounds||Keep your range, DO NOT go in range unless ABSOLUTELY nessasary|
|3.33||239.76||0.7 (x4)||Wider spread. When you hit shots feathers come out. Makes a "bawk" noise when you kill an enemy||Keep your range, even mid-range is good.|
|Super 90||Single||Shotgun||12 gauge||8||77||2.5||192.5||0.52
|Uses buckshot and only appears to have 1 bullet||Use in mid to long range. Unlike most shotguns, this is almost a sniper.|
|OT-38||Revolver (Single Shot)||Pistol||7.62mm||5
|N/A||Fire at your enemy and dodge at the same time|
|AK-47||Auto||Assault Rifle||7.62mm||30||13.5||10.0||135||2.5||N/A||Try to pick out weapons with higher DPS than it, then fire at them with full health|
|M39 EMR||Semi (Single Shot)||DMR||7.62mm||20||24.5||5.0||122.5||2.5||N/A||Dodge the bullets|
|DP-28||Auto||LMG||7.62mm||60||14||8.7||121.7||3.3||N/A||Shoot at them, since the DP has low DPS and they'll most likely die first, when reloading, take cover.|
|Mosin-Nagant||Single||Sniper Rifle||7.62mm||5||72||0.5||36||0.9 (x5)||N/A||Move around, as Snipers are hard to hit|
|SCAR-H||Auto||Assault Rifle||7.62mm||20||15||11.1||166.7||2.7||N/A||Wait for them to use all their bullets, then shoot while they're reloading|
|SV-98||Single||Sniper Rifle||7.62mm||10||80||0.7||53.3||2.7||N/A||Move around, and shoot when they shoot their first shot.|
|BAR M1918||Auto||LMG||7.62mm||20||17.75||8.3||147.92||2.7||N/A||Attack when they reload, or shoot them with a higher DPS weapon|
|M1 Garand||Semi (Single Shot)||DMR||7.62mm||8||32||5||160||2.0||N/A||Wait for them to shoot all eight bullets, then attack them|
|OTs-38||Semi (Single Shot||Pistol||7.62mm||5
|Suppressed||Fire at your enemy and dodge at the same time|
|AN-94||Burst (2)||Assault Rifle||7.62mm||45||17.5||14.4||146||2.35||N/A||Use in mid to long range, similar to an upgraded FAMAS or UMP9|
|FAMAS||Burst (3)||Assault Rifle||5.56mm||25||17 (×3)||8.8||149.6||2.3||N/A||Wait for the 3 bursts, dodge, then attack|
|M416||Auto||Assault Rifle||5.56mm||30||11||13.3||146.7||2.3||N/A||Mow them down with a weapon with higher DPS, or attack with the AK with really long range.|
|M4A1-S||Auto||Assault Rifle||5.56mm||30||14||12.2||170.8||3.1||Suppressed. Bullets fade.||Get in range, then shoot them with a SMG or Shotgun, DO NOT fight directly with an M4A1 user unless you have better armor.|
|Mk 12 SPR||Semi (Single Shot)||DMR||5.56mm||20||19.5||6.7||130||2.4||N/A||Shoot them while taking cover|
|M249||Auto||LMG||5.56mm||100||14||12.5||175||6.7||N/A||Make sure you have high adrenaline, then run around while they're wasting their bullets. While they're reloading, attack with a SMG or Shotgun.|
|QBB-97||Auto||LMG||5.56mm||75||14||10||140||4.0||N/A||Attack a QBB user with a weapon with higher DPS, dodging at the same time|
|DEagle 50||Semi (Single Shot)||Pistol||.50 AE||7
|N/A||Keep your range, also move around a lot since it's hard to hit while your moving|
|AWM-S||Single||Sniper Rifle||.308 Subsonic||5||180||0.7||126||3.6||Suppressed||Move around, make sure you have good armor before you fight an AWM user.|
|Flare Gun||Single||Pistol||Flare||1||0||2.5||0||2.0||Summons airdrop||Calls in an Airdrop, the gun does no damage, but the Airdrop insta kills you, to avoid that stay away from the Parachute.|
|Model 94||Single||Sniper Rifle||.45 ACP||8||44||1.33||58.63||0.6 (x9)||N/A||Since it's the worst sniper in the game, don't be afraid of it and fight normally.|
|Peacemaker||Revolver (Auto)||Pistol||.45 ACP||6
|N/A||Treat it as a little worse M9|
|M1A1||Auto||SMG||.45 ACP||30||13||10.5||136.84||2.9||N/A||The gun can be quite lethal in close range since it's an SMG, so keep range.|
|M1911||Semi (Single Shot)||Pistol||.45 ACP||7
|N/A||Try to dodge the bullets.|
|Vector (.45 ACP)||Auto||SMG||.45 ACP||25||9.5||22.73||215.91||1.6||N/A||The .45 ACP Vector has a higher DPS than the normal Vector, so be careful as you can die faster.|
Extra Weapon Information
Obstacle Damage Multiplier
- DP-28, QBB-97, Mosin-Nagant, SV-98 and AWM-S all do 1.5x damage to obstacles.
- M249 and BAR M1918 do 1.75x damage to obstacles.
Headshot Damage Multiplier
- All Melee Weapons and the AWM-S have a Headshot Multiplier of 1x.
- All Shotguns and Snipers, except the AWM-S have a Headshot Damage Multiplier of 1.5x.
- All other guns have a Headshot Multiplier of 2x.
- There is a 15% chance that a Headshot will be hit.
- Fists are the only weapon not dropped on death.
- All Pistols can be dual-wielded, (except for the Flare Gun).
- When a weapon loot is dropped from a crate, two drops of 1.5× the weapon's magazine length (rounded down) are also dropped along with it (3x). Exceptions to this rule include:
- LMG ammo drops are two ammo pickups equal to their capacity; DP-28 will drop two 60x 7.62mm, QBB-97 will drop two 75x 5.56mm, and M249 two 100x 5.56mm (2x).
- The OT-38 and Mosin-Nagant come with two 10x 7.62mm munitions (4x).
- The MP220 and the M870 always drop with two 5x 12 gauge pickups (5x and 2x).
- The SPAS-12 always drops with two 9x 12 gauge pickups (2x)
- Two 10x 12 gauge pickups drop with the Saiga-12 (4x).
- The DEagle 50 drops two 28x .50 AE ammunitions (8x).
- The SCAR-H drops two 40x 7.62mm ammunitions(4x).
- The AWM-S always drops two 10x .308 Subsonic ammunitions (4x)
- The Super 90 drops two 8x 12 gauge ammunitions (2x)