FANDOM


Weapons are an essential feature in surviv.io that allow a Player to inflict damage on another player, enough damage eventually kills a player. The game contains a wide variety of weapons in the game, ranging from Pistols to LMGs which can be obtained nearly anywhere in the game world.

Weapon Classes

Currently, there are nine types of weapons in the game.

Ammunition

Appearance Name Description
Ammo-9mm
9mm 9mm ammo is used for the: M9, MP5, Vector (9mm), G18C, MAC-10, UMP9, M93R, and CZ-3A1.
Ammo-12gauge
12 gauge 12 gauge ammo is used for the: M1100, M870, MP220, Saiga-12, SPAS-12, USAS-12, and the Super 90.
Ammo-762mm
7.62mm 7.62mm ammo is used for the: AK-47, OT-38, OTs-38, M39 EMR, DP-28, Mosin-Nagant, SCAR-H, BAR M1918, SV-98, AN-94, and M1 Garand
Ammo-556mm
5.56mm 5.56mm ammo is used for the: FAMAS, M416, M249, QBB-97, Mk 12 SPR, and M4A1-S.
Ammo-50AE
.50 AE .50 AE ammo is used for the: DEagle 50.
Ammo-308sub
.308 Subsonic .308 Subsonic ammo is used for the: AWM-S.
Ammo-flare
Flare Flare ammo is used for the: Flare Gun.
.45 ACP
.45 ACP .45 ACP ammo is used for the: Model 94, Peacemaker, M1A1, M1911 and Vector (.45 ACP)

Weapons

Weapon data has been compiled from the game files. New weapons are usually added when an update comes out. Stats for dual wielded weapons are listed in bold and italics. The stats for weapons can be found here.

There are a total of 61 weapons in the game. (event weapons, melee, grenades and dual pistols included.)

Name Fire Mode Weapon Type Ammo Type Capacity

[Dual]

Damage Fire Rate [Dual] DPS

[Dual]

Reload Time [Dual] Special Features Countering
Fists Swing Melee N/A N/A 24 6.7 161 0.0 N/A Since the Fists, ironically, has a DPS of 161, don't going near it is a good countering.
Karambit Swing Melee N/A N/A 27 6.7 180.9 0.0 N/A Same Countering for the all Knives, similar to the Fist but be more careful because it does a little more damage.
Bayonet Swing Melee N/A N/A 27 6.7 180.9 0.0 N/A Same Countering for the all Knives, similar to the Fist but be more careful because it does a little more damage.
Huntsman Swing Melee N/A N/A 27 6.7 180.9 0.0 N/A Same Countering for the all Knives, similar to the Fist but be more careful because it does a little more damage.
Bowie Swing Melee N/A N/A 27 6.7 180.9 0.0 N/A Same Countering for the all Knives, similar to the Fist but be more careful because it does a little more damage.
Wood Axe Swing Melee N/A N/A 36 5.6 202 0.0 Armor Piercing (Can Break Ammo Crates) Simillar Countering for the Knives and Fists, be more careful since it has extra damage and range.
Fire Axe Swing Melee N/A N/A 44 4 16/21 209 11/21 0.0 Armor Piercing (Can Break Ammo Crates) Same Countering for the Wood Axe, but more careful since it has extremely high damage.
Hook Swing Melee (Auto) N/A N/A 18 10 180 0.0 Automatic Same Countering for the Knives and Fists, but don't get in its way since it has very high fire rate and you'll most likely get damaged.
Pan Swing Melee N/A N/A 60 2.9 174 0.0 Reflects bullets Similar Countering for the Wood and Fire Axe, but try to avoid being in front of it as it has the highest damage of all the melees.
Katana Swing Melee N/A N/A 40 5 200 0.0 Armor Piercing (Can Break Ammo Crates) Similar Countering for the Wood and Fire Axe, but try to avoid being in front of it and keep extra range as it has the high damage and range.
Stone Hammer Swing Melee N/A N/A Can break stone blocks Keep your range, as it has extremely high damage.
Frag Grenade Throw Grenade Loot-throwable-frag Frag N/A 125 2.5

(4 sec fuse)

312.5 0.0 N/A Keep your range, as it will most likely one hit kill you if you don't have max armor
Smoke Grenade Throw Grenade Loot-throwable-smoke Smoke N/A 0 2.5 0 0.0 Gives visual cover Don't go in it.
MIRV Grenade Throw Grenade Loot-throwable-mirv MIRV N/A 125 2.5

(4 sec fuse)

312.5 0.00 Grenade splits into 6 smaller grenades that explode after the first explosion Keep your range, as it will most likely one hit kill you if you don't have good or max armor, keep away when it  explodes, as smaller grenades will also form.
Snowballs Throw Snowball 4
Strobe Throw Grenade N/A Summons in an airstike where it's thrown M9 Semi (Single Shot) Pistol Ammo-9mm 9mm 15

[30]

12 8.3

[12.5]

100

[150]

1.6

[3.1]

N/A Keep your range, as it can be quite lethal as a duo
M93R Burst (3) Pistol Ammo-9mm 9mm 20

[40]

12 (×3) 10.8

[16.7]

129.6

[200]

1.8

[3.3]

N/A Try to dodge it when he 3 bursts fire out, they will most likely miss
MP5

Auto

SMG Ammo-9mm 9mm 30 11 11.1 122.2 2.0 N/A Try to circle around your opponent, as it works for almost all fast firing weapons.
G18C Auto Pistol Ammo-9mm 9mm 17

[34]

9 16.7

[33.4]

150

[300]

1.95

[3.8]

N/A Keep your range, the duo G18C fires even faster than the Vector.
MAC-10 Auto SMG Ammo-9mm 9mm 32 9.25 22.2 205.6 1.8 N/A Keep your range
UMP9 Burst (3) SMG Ammo-9mm 9mm 30 15 (×3) 8.8 132 1.9 N/A Try to dodge it when he 3 bursts fire out, they will most likely miss
Vector (9mm) Auto SMG Ammo-9mm 9mm 33 7.5 26.3 197.4 1.6 N/A Keep circling around the opponent, the fast fire rate won't be effective.
CZ-3A1 Auto SMG Ammo-9mm 9mm 30 10.75 18.18 195.45 2.1 Suppressed. Bullets fade. Since the bullets are hard to dodge, the best thing to do is to shoot, then hide, shoot, then hide.
M870 Single Shotgun Ammo-12gauge 12 gauge 5 112.5 (12.5×9) 1.1 125 0.75 (x5) N/A Keep your range
MP220 Double Barrel (Single Shot) Shotgun Ammo-12gauge 12 gauge 2 112.5 (12.5×9) 5.0 562.5 2.6 N/A Keep your range, then attack after the 2 shots are fired.
Saiga-12 Auto Shotgun Ammo-12gauge 12 gauge 5 112.5 (12.5×9) 2.5 281.25 2.5 N/A Keep your range, attack, hide, attack, hide.
SPAS-12 Single Shotgun Ammo-12gauge 12 gauge 9 78.75 (8.75x9) 1.33 105 0.5 (x9) Tighter grouping Attack your enemy while dodging the bullets
USAS-12 Auto Shotgun Ammo-12gauge 12 gauge 10 12 2 24 2.9 Fires fragmentation rounds Keep your range, DO NOT go in range unless ABSOLUTELY nessasary
M1100 Single Shotgun Ammo-12gauge 12 gauge 4 72

(4x18)

3.33 239.76 0.7 (x4) Wider spread. When you hit shots feathers come out. Makes a "bawk" noise when you kill an enemy Keep your range, even mid-range is good.
Super 90 Single Shotgun Ammo-12gauge 12 gauge 8 77 2.5 192.5 0.52

(x8)

Uses buckshot and only appears to have 1 bullet Use in mid to long range. Unlike most shotguns, this is almost a sniper.
OT-38 Revolver (Single Shot) Pistol Ammo-762mm 7.62mm 5

[10]

26 2.5

[5.0]

65

[130]

2.0

[3.8]

N/A Fire at your enemy and dodge at the same time
AK-47 Auto Assault Rifle Ammo-762mm 7.62mm 30 13.5 10.0 135 2.5 N/A Try to pick out weapons with higher DPS than it, then fire at them with full health
M39 EMR Semi (Single Shot) DMR Ammo-762mm 7.62mm 20 24.5 5.0 122.5 2.5 N/A Dodge the bullets
DP-28 Auto LMG Ammo-762mm 7.62mm 60 14 8.7 121.7 3.3 N/A Shoot at them, since the DP has low DPS and they'll most likely die first, when reloading, take cover.
Mosin-Nagant Single Sniper Rifle Ammo-762mm 7.62mm 5 72 0.5 36 0.9 (x5) N/A Move around, as Snipers are hard to hit
SCAR-H Auto Assault Rifle Ammo-762mm 7.62mm 20 15 11.1 166.7 2.7 N/A Wait for them to use all their bullets, then shoot while they're reloading
SV-98 Single Sniper Rifle Ammo-762mm 7.62mm 10 80 0.7 53.3 2.7 N/A Move around, and shoot when they shoot their first shot.
BAR M1918 Auto LMG Ammo-762mm 7.62mm 20 17.75 8.3 147.92 2.7 N/A Attack when they reload, or shoot them with a higher DPS weapon
M1 Garand Semi (Single Shot) DMR Ammo-762mm 7.62mm 8 32 5 160 2.0 N/A Wait for them to shoot all eight bullets, then attack them
OTs-38 Semi (Single Shot Pistol Ammo-762mm7.62mm 5

[10]

32 2.86

[5.76]

88.89

[177.78]

2.0

[3.8]

Suppressed Fire at your enemy and dodge at the same time
AN-94 Burst (2) Assault Rifle Ammo-762mm7.62mm 45 17.5 14.4 146 2.35 N/A Use in mid to long range, similar to an upgraded FAMAS or UMP9
FAMAS Burst (3) Assault Rifle Ammo-556mm 5.56mm 25 17 (×3) 8.8 149.6 2.3 N/A Wait for the 3 bursts, dodge, then attack
M416 Auto Assault Rifle Ammo-556mm 5.56mm 30 11 13.3 146.7 2.3 N/A Mow them down with a weapon with higher DPS, or attack with the AK with really long range.
M4A1-S Auto Assault Rifle Ammo-556mm 5.56mm 30 14 12.2 170.8 3.1 Suppressed. Bullets fade. Get in range, then shoot them with a SMG or Shotgun, DO NOT fight directly with an M4A1 user unless you have better armor.
Mk 12 SPR Semi (Single Shot) DMR Ammo-556mm 5.56mm 20 19.5 6.7 130 2.4 N/A Shoot them while taking cover
M249 Auto LMG Ammo-556mm 5.56mm 100 14 12.5 175 6.7 N/A Make sure you have high adrenaline, then run around while they're wasting their bullets. While they're reloading, attack with a SMG or Shotgun.
QBB-97 Auto LMG Ammo-556mm 5.56mm 75 14 10 140 4.0 N/A Attack a QBB user with a weapon with higher DPS, dodging at the same time
DEagle 50 Semi (Single Shot) Pistol Ammo-50AE .50 AE 7

[14]

35 6.2

[8.3]

218.75

[291.7]

2.3

[4.0]

N/A Keep your range, also move around a lot since it's hard to hit while your moving
AWM-S Single Sniper Rifle Ammo-308sub .308 Subsonic 5 180 0.7 126 3.6 Suppressed Move around, make sure you have good armor before you fight an AWM user.
Flare Gun Single Pistol Ammo-flare Flare 1 0 2.5 0 2.0 Summons airdrop Calls in an Airdrop, the gun does no damage, but the Airdrop insta kills you, to avoid that stay away from the Parachute.
Model 94 Single Sniper Rifle Ammo-45acp .45 ACP 8 44 1.33 58.63 0.6 (x9) N/A Since it's the worst sniper in the game, don't be afraid of it and fight normally.
Peacemaker Revolver (Auto) Pistol Ammo-45acp .45 ACP 6

[12]

29 8.33

[7.69]

241.6

[223]

3.0

[5.1]

N/A Treat it as a little worse M9
M1A1 Auto SMG Ammo-45acp .45 ACP 30 13 10.5 136.84 2.9 N/A The gun can be quite lethal in close range since it's an SMG, so keep range.
M1911 Semi (Single Shot) Pistol Ammo-45acp .45 ACP 7

[14]

14 7.7

[11.8]

107.6

[164.71]

2.1

[3.6]

N/A Try to dodge the bullets.
Vector (.45 ACP) Auto SMG Ammo-45acp .45 ACP 25 9.5 22.73 215.91 1.6 N/A The .45 ACP Vector has a higher DPS than the normal Vector, so be careful as you can die faster.

Extra Weapon Information

Obstacle Damage Multiplier

Headshot Damage Multiplier

  • All Melee Weapons and the AWM-S have a Headshot Multiplier of 1x.
  • All Shotguns and Snipers, except the AWM-S have a Headshot Damage Multiplier of 1.5x.
  • All other guns have a Headshot Multiplier of 2x.
  • There is a 15% chance that a Headshot will be hit.

Trivia

  • Fists are the only weapon not dropped on death.
  • All Pistols can be dual-wielded, (except for the Flare Gun).
  • When a weapon loot is dropped from a crate, two drops of 1.5× the weapon's magazine length (rounded down) are also dropped along with it (3x). Exceptions to this rule include:
  • All (single) Pistols, except the M93R and Peacemaker, have an odd-number magazine size.
  • In the game, firearm ammunition capacities are known as "clip sizes", regardless of whether or not they use actual clips for loading.