Welcome to the Surviv.io Wiki!

Surviv.io is a popular top-down battle royale game in which players spawn on an island and gear up to fight each other to be the last one standing and win the chicken dinner. As well as having outstanding mechanics and game knowledge, players must choose from a variety of different weapons, skins, and equipments in order to outplay their opponents and survive.

The Surviv.io Wiki currently has 649 articles, 9,415 images, and 197,161 edits.

What's New!

Sep 8, 2020


Introducing two new Item Types: Deaths and animated Emotes. A few are available in the new season pass, and more are on their way. This season also includes more rare items!

Uplink Update

The island’s quantum entanglement towers have been enhanced for improved server communication.

Expanded Battle Schedule

You may now choose any Queue type for Classic battles, in addition to whatever Mode/Queue is currently active.

Spectate Update

Interface improvements in Battle Results now make it easier to choose an opponent to spectate, and switch between spectate targets. Knowing your enemy is key!

Battletag Bulwark

To avoid unsavory battletag use, battletags may now only contain letters, numbers, or brackets. Profanities will be filtered. Repeat offenders may be reported and disciplined.

IRL Potato Quests

You can now earn free GP by completing tasks outside of Surviv. The menu for browsing tasks and their bounties can be found in the Shop.

NOTE: An improved Home menu may be visible for some Survivrs, while we collect feedback en route to a full release. Thank you for your patience.

July 28, 2020


Many, many long-awaited bug fixes are finally here (all details can be found in the changelog). We at PARMA thank everyone for their patience and continued cooperation in reporting unsquashed bugs. We know there are still more to squash, and will continue to do so.

Missions now have variable difficulty, and award fair XP based on their difficulty. Mission refresh cool down has been shrunk to an hour, to enable easier Season progress for all Survivrs.

July 13, 2020

New Event: Contact Mode

Experiments in spacetime folding have been partially successful. Wormhole probes recently brought back data from deep space, but also brought new guests to the island.

Mothrships have begun to appear – often dropping hosts of Skittrs, and eggs containing alien technology. Survivrs are encouraged to continue wargames, but avoid contact at all costs... a cure to Skittr infection has not yet been found.

June 25, 2020

Crate Update: [REDACTED]

Season 2 items are now available in Crates! New [REDACTED] Crates Strictly contain epic or higher loot, and loot tables for all crates have been changed. (Note: Crate contents and odds can be viewed by clicking a crate.)

June 22, 2020

Season 3 is here!

SEASON 3 IS HERE! With tons of new gear to earn, and a fancy fresh Home Screen. You can now unlock awesome gear, as well as a season-long XP boost, by purchasing a Gold Battle Pass with Gold Potatoes (which can be earned freely by leveling up, or bought in the Shop).

42.8% OF THE GEAR IN THIS SEASON WAS DESIGNED BY SURVIVRS LIKE YOU. We’ve been blown away by everyone who loves Surviv enough to share their brilliant ideas, and help us bring them to life.

Special thanks to the following Survivrs: avika, badname, Creeperslayr:heart::turtle:SaveTurtles, Downtime, DotDot, FrankzeeTank, Fonpard, Hatsune Blake, HenryBoy, Incognito D00D, Lil Fish, Mxstyc, Roamer, Savage_Wuhan (Jerrie123), Spy, Shad0wy_F1gure

Surviv is better because of you

Note: If you’d like to join our amazing community, and contribute your own ideas (or just say hi), come find Surviv.io on Discord!

June 15, 2020

Beach Party

Summer is here! Island staff have generously distributed Ice Boxes containing goodies: Cool off (and slow down) fellow Survivrs with water balloons and water guns, or find some refreshing Popsicles for a speed boost.

June 1, 2020

Storm Mode

Mysterious shifts in weather have thrown the island into chaos. Driving wind, rushing rivers, hail, and lightning strikes now pose mortal threats. Survivrs are advised to seek shelter, and avoid standing near static buildup.

May 4, 2020

Fairly Lethal

WARNING: Parma breakthroughs in anti-meddling have given our scientists the first of many weapons against training sim cheats. Survivrs suspected of breaking protocol will be... removed. Permanently. Anti-meddling R&D is ongoing.

Advances in heat-based proximity detection have allowed the advent of throwable Mines – now available as grenades in all normal sims. As some unfortunate test subjects have learned: “If blinking stops, the payload pops”. Tread lightly, Survivrs. Item R&D is ongoing.

April 6, 2020

To Measure is to Manage

To accelerate training efforts, Post-Battle Results now provide rankings, kill and damage stats, and an Opponent Profile to scope your competitors with. A prepared Survivr is a deadly one. After hours of R&D, your Battle Interface has been updated to optimize proficiency, and Emotes are now easier to use.

To facilitate Mission awareness and Season progress, Mission Updates now show In-Battle; in your Map, a Mission List displays progress, and Mission Beacons mark potential progress points. Happy hunting!

March 9, 2020

Season 2 Has Arrived

With a great many updates! Including:

Complete Challenges to advance through 30 new Season Levels. Diligent Survivrs will earn epic new rewards.

A fresh KHI contract allows PARMA to ship personal crates to Survivrs. Level-up your pass to earn Golden Potatoes. Use them to open PARMA Crates for gear you’ve missed.

R&D authorizes a newly optimized training schedule. When active, Modes will now cycle daily, as follows... MON: Cobalt, TUE: Potato, WED: 50v50, THU: Woods, FRI: Desert, SAT: 50v50, SUN: Savannah

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