Thread:TheSURVIVR/@comment-35958386-20200216182246/@comment-31984232-20200220152046

Surviver.io wrote: TheSURVIVR wrote: buddy that is YOUR lone side argument, even the poker proved your statement wrong No one proved me wrong, only you tried (but failed), there isn't a picture of evidence that the heart ammo and potato ammo exist in-game, but they are in the code

The code says that the Iron Bomb is a usable throwable in-game, but is it? Ofc it isn't

Bugle ammo and 9mm Cursed don't even exist in the code, how would they exist in-game then?? 🤦‍♂️ OK, so here's how the ammo tag works:


 * 1) It determines the ammo the gun uses, as is expected
 * 2) From here it determines the color of the circle when the gun is dropped, and the potato swap emote (the tintDark value).
 * 3) Either defaults to a specific value in the gun (which is always 0 = #000000 black) or just 0 when undefined. This is why when M9 Cursed was swappable it would display as a black-bordered emote.
 * 4) It determines the shell upon firing (or reloading, decided by the gun), which is a particle with the same name as the ammo.
 * 5) The ammo:"9mm_cursed" or ammo:"bugle_ammo" are for the M9 Cursed and the Bugle, both of which aren't designed to drop so they don't need the ammo to determine the border color so they don't have it (as much as it bugs me anyways). There are particles with those names because the M9 Cursed doesn't need 9mm Overpressure type buffs, but needs a 9mm shell. The bugle needs a note shell particle to go forward (the big one from firing the bugle).