User blog:ForestFyre/Mobile Conflict

Since I'm leaving and all, I felt like I should clear up why I kept getting into hour long arguments over the mobile vs pc conflict. I wrote an essay about this yesterday but fandom acted up and It didn't show up in my wall after I posted it. I'm trying again today just in case anyone wanted to know.

To tell the truth I've actually never been bothered much by mobiles. As far as autoloot goes I've been proficient enough at surviv to do pretty well even with mediocre weapons and gear, and generally no one ever sticks together in Surviv anyway in squads mode, so getting my loot stolen is actually a pretty rare occurrence. Getting the airdrops from the commander in 50v50 was also suboptimal because It forced me to wait on the sidelines instead of fighting the enemy, and the chances of getting anything good is pretty slim even without the mobiles. In the case of autoshoot, It only made It easier for me to bait out shots from mobiles in close ranges, and allowed me to easily outmaneuver them on more open terrain, since constantly firing your weapon inhibits your movement and makes you an easy target. Mobiles probably made up most of the opponents that I simply steamrolled throughout the games I played.

And that is what I was so upset about. I felt that being pitted against mobile players from a PC platform was practically cheating. I've always been drawn to games where the feats you can accomplish are only limited by your own mechanical skill and quick thinking, and opposed to games that use cheap and unbalanced mechanics that give other users an overwhelming advantage, and I viewed the battles between mobiles and PC users as grossly unfair. I didn't like the idea of being forced to play the stunted, incomplete version of  a game. To be honest, I doubted if mobile could ever be fixed, and thought it was best to just dissolve it entirely, until I came up with the Platform Division idea to hopefully give both sides a reasonable conclusion.

Of course, now this is hardly relevant. I kept arguing about mobiles partially because I enjoy debating, but also because I had a vague hope the drawing enough attention to it would spark more discussion and hopefully create change. Now though, the mobile issue pales in comparison to the desecration of Surviv. All of its simplistic charm, the clean assets that all blend together, the bits of cryptic lore that added a bit of sense to the game, and the rush of finally encountering a rare gun and laying waste to your enemies has now all been cast aside. Since Kong's acquisition, Surviv now caters to a younger audience, who just want new flashy guns and wacky mechanics. Surviv is now being slowly converted into a tacky, bland, and unremarkable shooter, just like so many other modern games today. It honestly makes me quite sad to leave, but I have no desire to see the game I once cherished slowly fall to such a sad state.

I might have stayed here, but I really wouldn't have much to do but argue and complain, given the state of the game, and after my grass and water pages got butchered I've lost pretty much all of my motivation to edit here as well. There's already plenty of people here to do those things anyhow. Anyway, It was nice while It lasted. Thanks for reading my essays.