Perks

''"Rare Potato" redirects here. For the removed Role, see Rare Potato (Role).''

are special Items that are sometimes given to Players in Surviv.io. These perks vary depending on the rank that the Player has. There are many different perks in different modes.

Leadership
Leadership is the perk that Faction Leaders are given. This was added during the v0.7.2 "" update. It gives the player max adrenaline permanently and increases their size by 25%, which can be intimidating but also makes you a bigger target with leaves you vulnerable (in some ways).

Firepower
Firepower is the perk that Lieutenants are given during 50v50. It is also given to the Lieutenant Helmet-wearer in the Desert Rain. This was added during the v0.7.2 "" update. It increases their gun's magazine by about 50%, with some exceptions.

Some have no change, such as:
 * MP220
 * Mosin-Nagant
 * Flare Gun
 * Potato Cannon
 * OT-38
 * OTs-38
 * Peacemaker
 * M1 Garand
 * Model 94

Some have larger changes, such as:
 * USAS-12 (200%)
 * M9 (200%)
 * M870 (200%)
 * M1100 (200%)
 * BAR M1918 (200%)
 * M249 (200%)
 * P30L (200%)
 * G18C (182.35%)

Some have smaller changes, such as:
 * PKP Pecheneg (125%)
 * Super 90 (125%)
 * AN-94 (4/3)

Windwalk
Windwalk is one of two perks given to the Woods King. It gives the player increased speed (+4.8 speed) for 4 seconds when hit by bullets or explosions, formerly including those from teammates (removed July 11, 2019), as long as the bullets weren't fired by the player with the perk.

Gift of the Woods
Gift of the Woods is the second perk given to the Woods King. It grants the player with health regeneration (The exact same as 25% Adrenaline, or 1 health every second) and 25% increased body size, like the Faction Leaders.
 * Although it may recover health over time like adrenaline, it is not adrenaline.
 * This means that, for an example, while having this perk and an additional 25% adrenaline is consumed by a Soda, the adrenaline level and effect won't be at 50%. Instead, the perk's adrenaline is healing on its own.

Rare Potato
Rare Potato is a perk given by the K-pot-ato Helmet. With this perk, if a player destroys a potato, it increases the chance to give a good weapon by making the weapon swap to weapons with a quality value of 1. However, very rarely, you can get a single M9 out of it.

Mass Medicate
Mass Medicate is a perk given to the Medic. With the perk, the Medic can heal players surrounding the them. The possible healings are: This effect is triggered when the Medic is healing themselves, and if the Medic is using a Consumable, the consumable will show on the Medic as an emote.
 * Restore health (Red circle)
 * Increase adrenaline (Green circle)
 * Reviving Downed players (Purple circle)

Mass Medicate reduces the time for using a consumable (but not revives) by 20%.

Mass Medicate also allows for medics to use Med Kits and Bandages with full health.

Endless Ammo
Endless Ammo is a perk given by the Marksman Helmet (Desert). With this perk, the Player reload his gun without consuming Ammo, even Flare Guns.

Splinter Rounds
Splinter Rounds is a perk given by the Marksman Helmet (Woods). With this perk, bullets always shoot with 3 projectiles with less damage per bullet, except for Flare Gun, USAS-12 and Potato Cannon.

Small Arms
Small Arms is a perk given by the Marksman Helmet (Potato). With this perk, the player is 25% smaller and moves faster when holding a gun.

One With Nature
One With Nature is one of the perks on the Savanna Map. With this perk, the player can move through trees and moves faster in water.

One In The Chamber
One In The Chamber is one of the perks on the Savanna Map. With this perk, the first and last bullet shot by the Player appears thicker and does more damage.

Cast Ironskin
Cast Ironskin is one of the perks on the Savanna Map. With this perk, the player appears as large as Leaders and has a Pan overlayered on the Player while having his Helmet on the Pan. The Player will recieve less damage while the bullets are reflected.

The Hunted
The Hunted is one of the perks on the savanna map, given when the player is the Kill Leader. With this perk, the player has a distinctive map icon which shows for all the Players.

Takedown
Takedown is a perk that was added on the Savanna Map, when a player kills another player with the Takedown perk on them, they will get health and they will gain a speed boost for a short time

Scavenger
Scavenger is a park that was added on the Savanna Map, when a player destroys a Crate with the Scavenger perk on him for example, the Crate will drop better loot, this applies to all Crates as well

Using

 * Leadership
 * Use the max Adrenaline to your advantage to move faster, which can be useful for hunting players down, strafing and running away when at low health.
 * The adrenaline also allows you to heal extremely fast without the need of any medical supplies. So most of the time, you can be easily healed with a bandage or two. However, it is still recommended to use a Med Kit whenever you have 35% health or below.
 * Firepower
 * Use the extra ammunition to add offensive pressure to your target. If they are hiding, gun down their cover with a gun and switch to your secondary to finish them. If they are hiding behind an indestructible object, throw a grenade at them.
 * The Firepower perk gives immense bonuses to close-range weapons, like a 50 bullet MAC-10 and an 8 magazine Saiga-12. Use this extra ammo to quickly clear out small groups of enemies.
 * Windwalk
 * Windwalk is perfect for rushing and running away from enemies, as you can move at fast speeds even on water.
 * Don't shoot or explode yourself in an attempt to make the windwalk ability work. You will only end up dealing unnecessary damage to yourself.
 * Gift of the Woods
 * The effects of this perk aren't significant. Consider it a slight stat buff.
 * Do not overestimate the health regeneration. Pills and Sodas are still recommended.
 * Think of it as a nerfed, portable Sauna that doesn't show particles
 * Rare Potato
 * If you find random weapons around, shoot them at potatoes. When you have 2 guns that you are satisfied with, use this perk to give your teammates good or better weapons.
 * Mass Medicate
 * Keep close to the teammates. When they need to heal, just click one of the consumables (full for you), and call the teammates to heal both them and yourself. It is also useful when attacking one of the Bridges in 50v50, as the medic can heal many players faster than adrenaline with just Bandages.
 * Endless Ammo
 * Use the Perk's advantage to fight with opponents with guns that require special Ammo without running out of Ammo.
 * Keep reload your guns when not fighting to not waste time dodging the bullets while reloading.
 * If you are skillful enough, you can find a Flare Gun, spam Air Drops to bait players, and kill them.
 * Splinter Rounds
 * Although the bullets seem intimidating, consider they do less damage than normal bullets each, which results in a 120% damage if all shots land. Consider it as a damage buff.
 * Since this perk makes additional spread, it can cause high-accuracy guns to be inaccurate.
 * Weapons like LMGs are more useful because they allow you to ‘spray and pray’ to hit someone.
 * Small Arm
 * You are smaller than other players with this perk, use it to your advantage and move constantly.
 * your faster speed makes you harder to hit with a melee weapon if they don't have adrenaline, keep distance if you engage in melee.
 * your faster speed makes you harder to hit with a melee weapon if they don't have adrenaline, keep distance if you engage in melee.

Against

 * Leadership
 * The leader usually has a posse of 3-6 people around them, possibly more, so grenades are useful for eliminating the "bodyguards".
 * In this case, it is better to spam grenades to add pressure and take out more people.
 * When the leader is alone, keep crossfire. It will make the leader on low HP.
 * Faction Leaders also have the Leader Helmet providing massive armoring, as well as an AN-94 or Super 90. To help against the armor, try high damage or high DPS weapons, like the SV-98 or the MAC-10. SMGs such as the MAC-10 and Vector are typically stronger than their weapons when close enough so try to use that to your advantage, however, be aware that they may have a close-range weapon too.
 * Their increased size makes them slightly easier to hit.
 * Firepower
 * Since they have more capacity than other weapons, use a Tree or Stone to shield yourself from the Lieutenant's ammo, and when they finally run out, attack.
 * You can also use an LMG to out-gun the Lieutenant if you have one. The PKP Pecheneg and M249 are best for this strategy.
 * Windwalk
 * Since Windwalk leaves behind a trail of glowing leaves, follow them when the king tries to run away.
 * Don't shoot at the king until you are sure that several shots will connect to deal a sizeable amount of damage.
 * Use high Adrenaline to catch up to the Woods King.
 * Using melee weapons to damage the Woods King is a risky but effective strategy, as those don't trigger Windwalk.
 * Gift of the Woods
 * The small health regeneration it gives isn't that important, and the increased size makes them slightly easier to hit.
 * Rare Potato
 * The only effect of this is that they end up with rare weapon combos, which happens anyway, so just fight as you usually would against them.
 * Mass Medicate
 * This perk can be difficult to fight if the Medic is spamming Bandages and adrenaline supplies for nearby players, which can attack you in turn. Go for the medic when there are fewer enemy players nearby.
 * Grenades, especially MIRV Grenades, are extremely effective against a group of enemies huddling around a medic.
 * Especially useful when the Medic is reviving, as the Medic can't shoot while he's reviving other players.
 * Endless Ammo
 * This perk can be somewhat difficult to fight, especially in long battles, due to the Marksman will never run out of Ammo. Fight the Marksman as normal, but keep the fight as short as possible.
 * When the Marksman is hiding behind a ton of unopened Meteor Crates, flush him out with Throwables, especially Frag Grenades, MIRV Grenades, and Strobes.
 * Lieutenants are essential for going against Marksman, due to their gun last longer than usual due to the Firepower perk.
 * Try to use long-lasting LMGs for out-gunning the Marksman, like PKP Pecheneg and M249, or guns that do very high DPS, like the Dual P30L.
 * Splinter Rounds
 * Again, although the bullets again intimidating, it actually does 120% damage than normal. Fight them as normal, but higher-level Equipment and less time needed for fighting is recommended.
 * Try to take them on if you have a better Scope and a Sniper Rifle so you can pick them off easily and they cannot spray you with a high DPS weapon.
 * Try not to be shot by the middle bullet as it does more damage than the other 2.


 * Small Arms
 * The smaller size makes them harder to hit than in other players, be careful when engaging them and kill them quickly, their speed means that they can get away to heal up.


 * Takedown
 * When killing someone, you'll get health and a boost

Trivia

 * Perks can now spawn as loot, but not with a circular loot border, instead it has a hexagonal loot border.
 * Perks were just images, names, and descriptions, while the stats are actually decided by the role you have. This was changed in the v0.7.95 "All you can shoot" update on August 9, 2019.
 * During the first woods event with the Shishigami no Kabuto, you could trigger the windwalk effect by being shot by a teammate.