Weapons

Weapons are an essential feature in surviv.io that allow a player to inflict damage on another player.

Info
Weapons are the primary means of deal damage to other users. The game contains a wide variety of weapons in the game, ranging from pistols to light machine guns which can be obtained nearly anywhere in the game world.

Types of weapons
Currently, there are nine types of weapons in the game.

Weapons
''Weapon data has been compiled from the game files. New weapons are usually added when an update comes out. Stats for dual wielded weapons are listed in italics.''

Obstacle Damage Multiplier

 * SPAS-12 does (10/7)x damage to obstacles, giving it the exact same damage as other shotguns against obstacles.
 * SV-98, DP-28, QBB-97, AWM-S, and Mosin Nagant all do 1.5x damage to obstacles.
 * M249 does 1.75x damage to obstacles.

Headshot Damage Multiplier

 * All melee weapons avoid the headshot mechanic.
 * All shotguns have a Headshot Damage Multipler of 1.5x.
 * SV-98 and Mosin Nagant have a Headshot Damage Multiplier of 1.5x.
 * AWM-S has a Headshot Damage Multiplier of 1x.
 * All other guns have a Headshot Damage Multiplier of 2x.

Trivia

 * Fists are the only weapon not dropped on death.
 * All pistols can be dual-wielded, (except for the Flare Gun).
 * When a weapon loot is dropped from a crate, two drops of 1.5× the weapon's magazine length (rounded down) are also dropped along with it. Exceptions to this rule include:
 * The DP-28 and M249 ammo drops are two 60x ammo pickups; ammo will never exceed the max ammo per pickup.
 * The OT-38 drops two 10x 7.62mm munitions.
 * The MP220 and the M870 always drop with two 5x 12 gauge pickups.
 * Two 10x 12 pickups drop with the Saiga-12.
 * The Desert Eagle drops two 28x .50 AE munitions.


 * All (single) pistols, except the M93R, have an odd-number magazine size.
 * In the game, firearm ammunition capacities are known as "clip sizes", regardless of whether or not they use actual clips for loading.