Thread:PredatoR X ~CF0P~/@comment-38752825-20190813090532/@comment-31984232-20190814171426

OK, so here's some logic for you:

ones like tier_soviet, tier_world, tier_surviv, etc. contain sub-tiers like tier_armor that are weighted individually and pick a drop from the sub-tier if the sub-tier was picked.

My estimates for tier_leaf_pile (of 200 samples) is:
 * tier_ammo: .2
 * tier_scopes: .2
 * tier_armor: .2
 * tier_medical: .2
 * tier_throwables: .15
 * tier_packs: .05

As for golden lockers and airdrops, it was specifically added.

for gold lockers it's equal to Lv 3 Vests, for gold airdrops it's 1/10 all the other ones, and for tier_armor it's 1/2 of lv 3 vests/helmets

Here's the code for it on potato map from when the devs accidentally leeked it (we can't post it on the page, but we can update the page for common, uncommon, rare, etc.                   tier_armor:[                        {name:"helmet01", count:1, weight:9},                        {name:"helmet02", count:1, weight:6},                        {name:"helmet03", count:1, weight:.2},                        {name:"helmet03_potato", count:1, weight:.1},                        {name:"chest01", count:1, weight:15},                        {name:"chest02", count:1, weight:6},                        {name:"chest03", count:1, weight:.2}                    ],                    tier_police:[                        {name:"scar", count:1, weight:.5},                        {name:"helmet03", count:1, weight:.15},                        {name:"helmet03_potato", count:1, weight:.1},                        {name:"chest03", count:1, weight:.1}, {name:"backpack03", count:1, weight:.25} ],                   tier_airdrop_armor:[ {name:"helmet03", count:1, weight:1}, {name:"helmet03_potato", count:1, weight:.1}, {name:"chest03", count:1, weight:1}, {name:"backpack03", count:1, weight:1} ],