Thread:ThePokegeek5000/@comment-37036875-20181204061451/@comment-31984232-20181205170912

CooldownTime + DamageTime? I thought DamageTime was basically how long it the damage dealt itself, e.g. When you hit, x seconds later it will have dealt the entire damage at a linear gradient.

Not sure what "damageTime is the time needed before a hit comes out." means, so could you please change the wording a bit?

THX for pointing this error out! (I want to understand how it works, where to look in the code, etc.)