Weapons

Weapons are an essential feature in surviv.io that allow a Player to inflict damage on another player, enough damage eventually kills a player. The game contains a wide variety of weapons in the game, ranging from Pistols to LMGs which can be obtained nearly anywhere in the game world.

Weapon Classes
Currently, there are nine types of weapons in the game.

Weapons
''Weapon data has been compiled from the game files. New weapons are usually added when an update comes out. Stats for dual wielded weapons are listed in bold and italics. ''The stats for weapons can be found here.

There are a total of 61 weapons in the game. (event weapons, melee, grenades and dual pistols included.)

Obstacle Damage Multiplier

 * DP-28, QBB-97, Mosin-Nagant, SV-98 and AWM-S all do 1.5x damage to obstacles.
 * M249 and BAR M1918 do 1.75x damage to obstacles.

Headshot Damage Multiplier

 * All Melee Weapons and the AWM-S have a Headshot Multiplier of 1x.
 * All Shotguns and Snipers, except the AWM-S have a Headshot Damage Multiplier of 1.5x.
 * All other guns have a Headshot Multiplier of 2x.
 * There is a 15% chance that a Headshot will be hit.

Trivia

 * Fists are the only weapon not dropped on death.
 * All Pistols can be dual-wielded, (except for the Flare Gun). This was changed during the Rotato potato event.
 * When a weapon loot is dropped from a crate, two drops of 1.5× the weapon's magazine length (rounded down) are also dropped along with it (3x). Exceptions to this rule include:
 * LMG ammo drops are two ammo pickups equal to their capacity; DP-28 will drop two 60x 7.62mm, QBB-97 will drop two 75x 5.56mm, and M249 two 100x 5.56mm (2x).
 * The OT-38 and Mosin-Nagant come with two 10x 7.62mm munitions (4x).
 * The MP220 and the M870 always drop with two 5x 12 gauge pickups (5x and 2x).
 * The SPAS-12 always drops with two 9x 12 gauge pickups (2x)
 * Two 10x 12 gauge pickups drop with the Saiga-12 (4x).
 * The DEagle 50 drops two 28x .50 AE ammunitions (8x).
 * The SCAR-H drops two 40x 7.62mm ammunitions(4x).
 * The AWM-S always drops two 10x .308 Subsonic ammunitions (4x)
 * The Super 90 drops two 8x 12 gauge ammunitions (2x)


 * All (single) Pistols, except the M93R and Peacemaker, have an odd-number magazine size.
 * In the game, firearm ammunition capacities are known as "clip sizes", regardless of whether or not they use actual clips for loading.
 * During the Rotato potato update, a player’s weapons is actually upgraded when they kill a player.