Weapons

are an essential feature in Surviv.io that allow a Player to inflict damage on or kill another player. The game contains a wide variety of weapons, ranging from Pistols to LMGs which can be obtained nearly anywhere on the Map. There are many types of guns, and Melee Weapons you can find around the Map. Some weapons can only be obtained in certain Gamemodes, and others can only be obtained from special Buildings or Crates.

Weapon Classes
Currently, there are 10 types of weapons in-game.
 * Throwables
 * Melee Weapons
 * Pistols
 * SMGs
 * Shotguns
 * Assault Rifles
 * Sniper Rifles
 * LMGs
 * DMRs
 * Cannons

Ammunition
All weapons except for Throwables and Melee Weapons need Ammunition to be put to use. Here is the list of all of the different types of Ammunition.

There are currently 9 kinds of Ammunition.

Weapons
The stats for weapons can be found here.

There are a total of 75 weapons in the game. (Event exclusive weapons, Melee Weapons, Throwables and dual Pistols are included.)

Obstacle Damage Multiplier

 * Guns
 * Potato Cannon does 1.3x damage to obstacles.
 * DP-28, QBB-97, Mosin-Nagant, SV-98, and AWM-S all do 1.5x damage to obstacles.
 * M249 and BAR M1918 do 1.75x damage to obstacles.
 * PKP Pecheneg does 2x damage to obstacles.
 * Melee
 * Pan does 0.8x damage to obstacles
 * Katana has 1.5x damage to obstacles
 * Wood Axe, Stone Hammer, and Naginata have 1.92x damage to obstacles
 * Fire Axe has 2.4x damage to obstacles

Headshot Damage Multiplier

 * All Melee Weapons, the AWM-S, and the Potato Cannon have a Headshot Multiplier of 1x.
 * These Weapons avoid Headshot occuring.
 * All Shotguns and Sniper Rifles, except the AWM-S have a Headshot Damage Multiplier of 1.5x.
 * All other guns have a Headshot Multiplier of 2x.
 * There is a 15% chance that a Headshot will be hit.

Information

 * Fire Rate
 * Damage
 * DPS
 * Magazine
 * Reload Time
 * Weapon code order

Trivia

 * Fists and the M9 Cursed are the only weapon not dropped on death.
 * Almost all Pistols can be dual-wielded. M9 Cursedstill can't be dual-wielded, but this can change at any moment. For a long time, the Flare Gun was an exception, but since the "" update they can be dual-wielded too. The P30L was also an exception, but as of the v0.7.9 "" update, they were dual wieldable.
 * When a weapon loot is dropped from a crate, two drops of 1.5× the weapon's magazine length (rounded down) are also dropped along with it (3x). Exceptions to this rule include:
 * LMG ammo drops are two ammo pickups equal to their capacity except for the PKP Pecheneg; DP-28 will drop two 60x 7.62mm, QBB-97 will drop two 75x 5.56mm, and M249 two 100x 5.56mm (2x), while PKP Pecheneg will drop 2 100x 7.62mm ammo (1x).
 * The OT-38 and Mosin-Nagant always come with two 10x 7.62mm ammunitions (4x).
 * The MP220 and the M870 always drop with two 5x 12 gauge pickups (5x and 2x).
 * The SPAS-12 always drops with two 9x 12 gauge pickups (2x)
 * Two 10x 12 gauge pickups drop with the Saiga-12 (4x).
 * The DEagle 50 drops two 28x .50 AE ammunitions (8x).
 * The SCAR-H drops two 40x 7.62mm ammunitions(4x).
 * The AWM-S always drops two 10x .308 Subsonic ammunitions (4x)
 * The Super 90 drops two 8x 12 gauge ammunitions (2x)
 * The Scout Elite always come with two 10x 5.56mm ammunitions (4x).
 * All (single) Pistols, except the M93R and Peacemaker, have an odd-number magazine size.


 * In the game, firearm ammunition capacities are known as "clip sizes", regardless of whether or not they use actual clips for loading.
 * The only weapons in the game that actually do use clips for loading are the Mosin-Nagant, the M1 Garand, the OTs-38, and we can also assume that the OT-38, although fictional, does use clips.


 * All 9mm pistols and M1911, when dual-wielded, appear in your hotbar with the second weapon facing left, crossing the first. All other pistols, when dual-wielded, appear in your hot bar with the second weapon facing right, parallel with the first.
 * At the time of the "Log and load" update, the smallest weapon types were all tied at two weapons each. These were DMRs (Mk 12 SPR, M39 EMR), Snipers (Mosin-Nagant, SV-98), and LMGs (DP-28, M249). The next time any of these categories received additions was coincidentally all at the same time with the "Air drop it like it's hot" update (M1 Garand, AWM-S, QBB-97), keeping the weapons tied at the time with now three apiece.