Flare Gun


 * -|Flare Gun=


 * -|Dual Flare Gun=

The Flare Gun is a special Pistol that is added in the v0.5.0 "" on July 26, 2018, and is fairly rare. Unlike normal guns, the Flare Gun shoots a special type of Ammo, the Flare ammo. The Flare Gun deals no damage, but it summons an Air Drop, either the normal Meteor Crate, or the Golden Meteor Crate which can reward you with special loot that only spawns in Air Drops such as the AWM-S, M1 Garand, OTs-38, M4A1-S, the CZ-3A1 (all of which are gold airdrop weapons), or some other weapons, some useful (like the M249 and Saiga-12), some not quite as much (like the M9). Since the Flare Gun summons an Airdrop, in which air drops can crush the player for 100 armor piercing damage, the Flare Gun theoretically has the ability to shoot the highest damaging projectile in the game (excepting the AWM-S which does 180 damage), which technically also means this gun does damage, but indirect damage. In a Solo game, when there are 14 people left, an airdrop will land somewhere on the map. When an airdrop automatically drops, it will never drop inside the Red Zone, or the approaching Red Zone area. It will always drop in the safe zone or in between the circle and the red zone. The Flare Gun uses Flare (Orange) ammo. If you see a Flare Gun on the ground without any ammo, don't pick it up, since it only has 1 piece of ammo, which is likely to be used by the person who first picked it up. If you want to spawn an AirDrop with an empty Flare Gun, you will have to find the ammo it uses, which is very rare and as such should not spend time doing such a thing. However, if you find the ammo, you can go to where an early air drop landed and try to find the flare gun used for it to get the AirDrop. It is easily identified as the barrel of the gun is bright orange and very short.

Since the  you can find a Flare Gun in a Flare Gun Case at the Logging Complex.

In the  update, the Faction Leader of each team gets a flare gun that summons a Military Air Drop capable of well-equipping many team members.

Sound
Firing

Reloading

Reloading (Dual)

Strategies

 * Because Air Drops have great loot, they will also attract many people, turning the area surrounding it into a war zone very fast. Consider this before shooting the Flare Gun.
 * You can use this attraction to your advantage by firing the Flare Gun directly next to a Barrel. When the airdrop lands, the barrel will explode, killing or heavily damaging enemies standing close to the airdrop.
 * Using the Flare Gun as a weapon is a bad idea. Don't use it, as it deals no damage, and the airdrop is unreliable to use as an actual weapon, as despite instantly killing anyone underneath, it is very easy to avoid and it will likely attract even more enemies.
 * If you find a flare gun at the beginning of the game and you don't want others to take the loot, fire the flare into the ocean. By doing this, there is a smaller chance for anyone to come for your airdrop, considering it is on the edge of the map where the storm reaches first. Make sure that you have plenty of healing items before doing this. (This is easier to do early game since the red zone hurts less in its early stages)
 * It is best to put this weapon away as soon as you find it, as it will make you a target for other players.
 * You can also use the Flare Gun to summon an Airdrop, and then use that as bait. This is best done near places where you can hide (containers, trees, rocks, etc). When someone comes near the airdrop, quickly fire your weapon at them (shotguns are best for this) or throw a grenade, which will most likely surprise the player and catch them off-guard.
 * Make sure to be prepared for this. Usually, more than one person will want the airdrop, so after finishing off one person quickly get back into your hiding spot.
 * When the airdrop lands, it releases a small puff of smoke similar to the smoke grenade. You can use this to briefly hide from an enemy.
 * If you are pinned down behind a Meteor Crate, don't unlock it - it is impervious to damage whilst it has it's metal outer shell attached.
 * If you find a Flare Gun and you have a melee weapon that can break Ammo Crates (such as the Katana or Wood Axe), locate a Warehouse and break the double ammo crates for a chance to get a flare.

Pros

 * Summons an airdrop once it is fired, and Air Drops give loot
 * Can be dual-wielded since it is a Pistol, and that means you get two airdrops
 * Can use to bait other players by quick switching to another weapon.

Cons

 * Summoning the Airdrop will make yourself a target
 * Uses proprietary and the rarest Ammo, the Flare
 * You may kill yourself by being crushed by your summoned airdrop
 * Some players may not even know it cannot kill players and misuse it
 * Deals no damage and useless in protecting yourself. If this is your only gun, you have a big problem.Dual Flare guns spawn.png

History

 * 0.7.4
 * Added the ability for Flare Guns to be dual wielded
 * 0.6.0
 * Flare Gun damage decreased to 10 to 0
 * 0.5.0
 * Added Flare Gun to the game

Trivia

 * The air drop can spawn a Flare Gun, despite the fact that the purpose of the Flare Gun is to call an air drop. With extreme luck, you can get theoretically infinite air drops.
 * Flare Guns projectiles can go through walls/players (at least visually)
 * The Flare Gun can be dual wielded, like all other pistols. However, this was only added in the v0.7.4 update, so it used to not be able to be dual wielded.
 * This was only added because of the fact that the swapping to a random weapon every kill/when you break a Potato made it useful to exist, as swapping to it would give the player 2 Air Drops as opposed to 1 if they got the regular.
 * The Flare Gun is the first weapon in the game to not shoot any form of a damaging bullet.
 * The Flare Gun is the 3rd gun in the game to have its own unique ammo type, the others being the DEagle 50 and the AWM-S. You can get additional ammo by opening armored crates with the Wood Axe or Katana.
 * When shot, it produces a bright orange translucent circle that glides in a straight line for a few seconds, and then disappears.
 * An air drop will drop on the spot where you fired the gun, not where the flare disappears
 * It usually takes about 15 seconds after a flare is fired for an air drop to appear, then 8 seconds for it to hit the ground.
 * The Flare Gun also ejects a 12 gauge shell when fired. This makes sense since the in-game model resembles an Orion model flare gun, which fires 12 gauge flares.
 * The Flare Gun cannot be fired indoors. When this is attempted, a warning comes up saying "Gun cannot be fired here!", similar to other messages like "Better item equipped!" This is due to the fact that an airdrop can't penetrate the roof. Due to a bug, it can sometimes be fired in buildings with destructible roofs, although it usually can't.
 * The Flare Gun can be fired inside a shipping container.
 * The Flare Gun's reload sound was originally the exact same as the QBB-97's reload sound, but without the cocking bit at the end.
 * However, the Flare Gun now has its own unique reload sound.
 * During three events that happened on August 10, 2018, September 22, and February 22, 2019, squad mode featured a massive increase of flare gun spawn.
 * Realistically, if the flare hits an enemy, it should cause damage through burn wounds, however, in Surviv.io it doesn't.
 * The shot and bullet from a Flare Gun have the lowest velocity and speed than any other gun in the game.
 * Flare guns are used as emergency signals in the real world, or as a light in darkness.
 * The Flare Gun though actually looks like a shot fired from a SV-98 with an orange glow around it.
 * There is a glitch in the Bank: The entrance of the bank vault has a pixel-perfect part, and it is considered outside of the map. You can perform the glitch by standing on the exact pixel part and shoot the Flare Gun.
 * Flare Gun, along with OTs-38 are the only Pistols that dual-wielded version of them drops as a single item.

Links

 * http://surviv.io/img/loot/loot-weapon-flare-gun.svg
 * http://surviv.io/img/loot/loot-weapon-flare-gun-dual.svg