Weapons

Weapons are an essential feature in Surviv.io that allow a Player to inflict damage on another player, dealing enough damage to kill a player. The game contains a wide variety of weapons in the game, ranging from Pistols to LMGs which can be obtained nearly anywhere in the game world. There are many different variety of guns you can find around the map. Much more rarer weapons are are harder to find in the game. Weapons are an important part of the game.

Weapon Classes
Currently, there are 10 types of weapons in-game.


 * Throwables
 * Melee Weapons
 * Pistols
 * SMGs
 * Shotguns
 * Assault Rifles
 * Sniper Rifles
 * LMGs
 * DMRs
 * Cannons

Ammunition
Weapons except Throwables and Melee Weapons need Ammunition to use. Here is the list of all Ammunition.

There are currently 9 kinds of Ammunition.

Weapons
The stats for weapons can be found here.

There are a total of 75 weapons in the game. (event weapons, Melee Weapons, Throwables and dual Pistols included.)



Obstacle Damage Multiplier

 * Guns
 * Potato Cannon does 1.3x damage to obstacles.
 * DP-28, QBB-97, Mosin-Nagant, SV-98 and AWM-S all do 1.5x damage to obstacles.
 * M249 and BAR M1918 do 1.75x damage to obstacles.
 * PKP Pecheneg does 2x damage to obstacles.
 * Melee
 * Pan has 0.8x
 * Katana has 1.5x
 * Wood Axe, Stone Hammer, and Naginata have 1.92x
 * Fire Axe has 2.4x

Headshot Damage Multiplier

 * All Melee Weapons, the AWM-S and the Potato Cannon have a Headshot Multiplier of 1x.
 * All Shotguns and Snipers, except the AWM-S have a Headshot Damage Multiplier of 1.5x.
 * All other guns have a Headshot Multiplier of 2x.
 * There is a 15% chance that a Headshot will be hit.

Information

 * Fire Rate
 * Damage
 * DPS
 * Magazine
 * Reload Time
 * Weapon code order

Trivia

 * Fists are the only weapon not dropped on death.
 * All Pistols can be dual-wielded. For a long time, Flare Guns were exceptions, but since the “” update they can be dual-wielded too. The P30L were also exceptions, but in the v0.7.9 update, they were dual wieldable.
 * When a weapon loot is dropped from a crate, two drops of 1.5× the weapon's magazine length (rounded down) are also dropped along with it (3x). Exceptions to this rule include:
 * LMG ammo drops are two ammo pickups equal to their capacity except for the PKP Pecheneg; DP-28 will drop two 60x 7.62mm, QBB-97 will drop two 75x 5.56mm, and M249 two 100x 5.56mm (2x), while PKP Pecheneg will drop 2 100x 7.62mm ammo (1x).
 * The OT-38 and Mosin-Nagant come with two 10x 7.62mm munitions (4x).
 * The MP220 and the M870 always drop with two 5x 12 gauge pickups (5x and 2x).
 * The SPAS-12 always drops with two 9x 12 gauge pickups (2x)
 * Two 10x 12 gauge pickups drop with the Saiga-12 (4x).
 * The DEagle 50 drops two 28x .50 AE ammunitions (8x).
 * The SCAR-H drops two 40x 7.62mm ammunitions(4x).
 * The AWM-S always drops two 10x .308 Subsonic ammunitions (4x)
 * The Super 90 drops two 8x 12 gauge ammunitions (2x)


 * All (single) Pistols, except the M93R and Peacemaker, have an odd-number magazine size.
 * In the game, firearm ammunition capacities are known as "clip sizes", regardless of whether or not they use actual clips for loading.