Thread:WhyNotSameEmail/@comment-38629708-20190325203112

Read my other wall message before this so you understand...

Ok so here it is, the HUGE VASTLY COMPLICATED GAMEODE. The gameode is centered around the in game hydra bunker, there are two main factions, the in game "hydra" faction (not the captain America one) wich main color is black, I'll tell you there buildings and gameplay later. And the other main faction, the R.E.M, a task force sent by the *country name's* military to stop hydras Nukeular missile. The rem has to get past all of hydras offensive and defensive weaponry and forces into a major bunker.... I'll explain more: when you respond

Gameplay mechanics: part 1:

Shield generator/outpost


 * the shield generator is one of many hydra shield generators along the map. The shield generator is the core part of the gameode. And it, you guessed it generates a shield, all the shield generators have satellite dishes that work together to create a Gigantic shield around the central hydra complex (I'll get to that later, basically is the big bunker that has the nuke in it). In order for the REM to make it into the complex to stop the nuke(s) they have to attack the shield outposts (4 of them) make it inside and use the console inside to shut off the generator by holding the button for 1 second. (Shooting/blowing up the generator keypad/generator does not work since it is indestructible). There are four scattered along the map, if one is damaged the shield will SLOWLY run out. The more outposts/shield generators stopped the faster the the shield degenerates. If all outposts are destroyed then the shield will automatically be destroyed.

But don't worry for hydra the outposts have a slew of defenses including:

Motion tracker/radar: inside the bunker is a working console that if interacted with will display a map of the outpost and in orange the radar range, if any REM troops pass into the radar range an alarm will sound and the exact location of the soldier(s) will be shown on the map. If (a) soldier(s) exits the radar range he will return undetected and disappear from the outpost console screen

Missile system: If on radar someone can launch missiles from a turret the missiles deal massive damage and a direct hit could insta kill

Air support: On the last important console there is a button to call in air support to a location on the radar, every 40 secs, wich will send a A-10 warthog wich will launch two missiles (wich will lock on to a player) and a machine gun wich will lock on to a player and shoot 3-6 rounds then go to another player in its line of fire and repeat until out of range

I'll send you image of how it should look soonLink title 