Chrysanthemum Bunker

The Chrysanthemum Bunker is a Bunker added in the v0.6.7 "" update on November 29, 2018. It is currently the only place to locate the Imperial Seal skin and the one of two ways for the Katana, the other being in the fourth room in the Hatchet Bunker during the "" in replacement of the Fire Axe if it doesn't spawn.

Update log
The Greenhouse was concepted by FJV. This glassy structure is home to several planters growing varieties of flora not native to the Island. Smash those planters and grab the loot! And for the diligent decoders among you, a mysterious bunker lies beneath the greenhouse.

Location
The Chrysanthemum Bunker is always found in a far corner of the Greenhouse. There is only one entrance which serves as the only exit.

Layout
There are four rooms in this bunker, with the last only being accessible with a Stone Hammer on the desert map. This room is not sealed in other maps.

Room One
When entering the bunker, players enter a room which has a Couch facing a Screen, as well as some buttons on the walls. Behind the Screen is an automatic door that unlocks when the first puzzle is solved.

There are 2 Lockers on the side wall next to the entrance. One being a bunker locker, the other being a normal one.

Room two
After the first puzzle is solved, the automatic doors open to a room where four Crates that have a rare chance to be Ammo Crates spawn. The vault can be opened similar to the bank vault.

It used to contain a series of Planters are situated in the center. There is nothing but the Planters and a Recorder. The vault opens when the puzzle is answered correctly.

Vault
Formerly the last accessible area of the bunker is the vault. The vault contains some computer terminals and the Katana weapon.

Sealed room
This is now available as of December 12, with the update.

In the Desert version, the Glass Barrier is gone, and the sealed back room can be opened with the now-available Stone Hammers.

Inside, there is a Scope, or a Meteor Case on the desert map, 3 Crates and 3 valves. The left is broken and surrounded by leaves (Woods Map), the right active and surrounded in sand (Desert Map), and the top was formerly inactive, covered by snow (Snow Map). When the top valve is used, a large swooshing sound is heard map-wide and it begins to snow. The top valve is now unusable.

There formerly was also a audio recording, which consists of a Japanese scientist and his superior. The scientist advises him not to activate the machine, but he does so anyway. He describes a presence before him after activation

In the Snow-Covered Island update, the scope is replaced with 20 snowballs, there is a different audio recording, and the winter valve is already activated.

Loot
The Chrysanthemum bunker contains 2 exclusives and an additional item in events:
 * Katana
 * Imperial Seal
 * 15x scope (only in )

Codes
Below are the two codes that unlock the second room and the vault.

Code for room one
Each button is labeled with symbols, one through four Chinese/Japanese characters. The code is just to press the buttons in numeric order.

Code for vault
The second room contains twelve interactive Planters, which unlock the vault when used correctly This code has been removed.

Tips

 * In the first room, there is a Barrel (can explode) which can be a good spot to take down your enemies by shooting the Barrel as they come by. (Remember to get their loot!)
 * Be careful when you try to enter this, as there is rare clothing and the Katana. It can quickly transform into a war zone.

Trivia

 * This bunker has a lot of Japanese-related items. (Imperial Seal, Katana, and other symbols.)
 * The last door behind the glass had cracks in it on the first day since the update.
 * The cracks are gone now.
 * The first four numbers in Japanese and in Chinese are the same (一, 二, 三, 四)
 * In the second room, the Eye Bunker symbol can be seen in the middle of the flowers.
 * The three valves imply that this bunker controls the weather of the island. Its presence in a bunker sporting the Eye implies that it may use of the the aforementioned powers that the convoluted object grants.
 * The long and tedious code needed to open the door no longer exists
 * The code flower pots no longer exist on the normal map

History

 * v0.7.1
 * Variant 2 now has a unique 3rd Compartment containing a Meteor Case instead of an item.
 * Added Seal back to Variant 2
 * v0.6.91
 * 1st Compartment in Variant 1 contains 4 crates instead of a puzzle
 * 2nd Compartment in Variant 1 has 1 less Computer Terminal and weaker glass wall
 * Siberian Assault skin spawns in place of the Imperial Seal
 * v0.6.9
 * Wheel in 3rd Compartment is no longer usable
 * Added 3 crates to 3rd compartment
 * 2nd Compartment in Variant 2 has 1 less Computer Terminal and weaker glass wall
 * Siberian Assault skin spawns in place of the Imperial Seal
 * v0.6.8
 * Added Variant 2
 * Changed the 3rd (final) Compartment to actually have things
 * v0.6.7
 * Added

Recordings
Seal room (Snow): http://surviv.io/audio/sfx/log_11.mp3

Found Jackson

He was...bleeding in the snow

The Russians claimed the fowl weeks ago

They are powerful as allies

And stronger still as anemies

For parma to survive

We have no choice...but

To surrender

Seal room (Desert): http://surviv.io/audio/sfx/cell_control_03.mp3

EMF’s exceeding maximum safe exposure. Recommend evacuating the chamber immediately

Negative. Proceeding with the final induction sequence. Release wheel lock under my mark

Kuga-sama! This is too dangerous!

Release it, Shimizu-kun!

...Wheel lock released

Initiating wheel sequence

I can feel pressure approaching. Are you reading this? Can you see it? Ah, in front of me. It is... beautiful.

Vault: https://surviv.io/audio/sfx/log_06.mp3

You who reached this forsaken place

Listen well...

No power exists that will break the final seal

No key to this lock

What lies within in not meant for mortal eyes

Room two: https://surviv.io/audio/sfx/log_05.mp3

Was in late december

That we discovered the hidden room

Kuga deceived us but to what end?

The door is sealed and we cannot decipher the code...