Saloon

The Saloon is a event building that was added in the v0.6.5 "" and appears on the Desert Map in the large Desert Town.

Layout
The Saloon is composed of 1 medium sized room that has a bar in the middle which surrounds the bunker entrance.

At the top left of the Saloon, there is a Piano that plays a short melody on a loop which, if you punch or shoot it, will play a few messed up chords before reverting back to the normal song. Right next to the Piano there is a normal loot spawn that can drop just about anything. In the middle of the room, there are two normal Wooden Barrels that spawn diagonally to each other. On the top right corner adjacent to the Piano is another normal Wooden Barrel. On the left of the Saloon, you can find a patio which houses another Wooden Barrel.

In the middle of the room to the right of the Wooden Barrels, there is a stove that explodes upon taking to much damage similar to the Oven and Barrel.

Below the Stove, there are two Tables. A green button(The 4th code button) is hidden under the right table.

On the bottom right corner of the Saloon, there is a normal Crate.

On top of the bar, there are eight breakable glass cups that can be broken by either punching or shooting them. Behind the bar, there is another ledge that has six additional glass cups.

On the right side of the Saloon, there is a Wall Mount that can either hold an M870 (10/11) or an MP220 (1/11). Right next to the mount is a rug with a longhorn on it.

Behind the Saloon, there are two normal Crates, next to one is a bush that hides an audio recording.

In the Saloon, there are seven interact-able buttons sprawled all around each colored differently (red, orange, yellow, green, blue, purple, and pink). If you interact or punch them in the correct order the door behind the bar leading to the new Cellar will be unlocked. (See section below for the code to unlock)

Cellar
Underneath the Saloon is a tiny Cellar with one room that houses the on the floor. Above the there are three Gold Wall Barrels.

In a little nook of the Cellar, there is another audio recording box.

Underneath the Vector, there is the eye symbol in red.

Extremely rarely, there will be a single round of 9mm ammo covering the eye instead of a Vector on it. The 9mm ammo is prized for its rarity during the event, despite its uselessness.

Recordings
Note: the first recording has been removed.

The first recording behind the Saloon in the bush says: "'The Doc called him... Mr B. But I always knew him as Roy.'"The recording inside the bunker says: "'Leaves of a forest,""Sands through our fingers,""Snow drifts in,...""The palms sway.""But when the fires die,""The Island, remains.'"

Code
To open the bunker, there is a certain code that must be typed in using the various colored squares found around the saloon. The code is shown below. For those with multiple choices, using one of the choices disables the others.

Upon entering the code, the piano will stop playing its melody, a high note plays and the piano’s high keys is heard crashed. The door to the bunker will slide open with a "wooosh". The code can be known as the rainbow pattern.



Files

 * First Recording http://surviv.io/audio/sfx/log_03.mp3
 * Second Recording http://surviv.io/audio/sfx/log_04.mp3

Trivia

 * The last audio recording is a reference to the weather machine in the Chrysanthemum Bunker, suggesting that whoever made the recording either had experienced the 3 island themes or had knowledge of the machine's existence